2023 Tracks & Prizes

Grand Prize

Winner: Failtopia

Well, how do we put this? The Grand Prize will be awarded to the project which has, compared with all other projects, demonstrated the most awesomeness. We are looking for compelling, clever, and impactful work, while considering our standard judging criteria (e.g. is the technical implementation good and impressive, etc.).

Type 1: Purpose

Future Constructors

Winner: Crime Reality

The Future Constructors program is handcrafted by the Reality Hack org to emphasize purposes that we deem of particular importance. This year it is focused on 3 of the UN’s Sustainable Development Goals:

Teams involved in the program will focus exclusively on these goals. However, any team whose project advances one of these goals is eligible for the track prize with the condition that one person on your team is part of the Future Constructors Program.

Living Sustainably

Winner: VRIoT

This track will focus on the best project that advances one or more of the following UN SDG’s:

Protecting and Restoring the Environment

Winner: RecoVR

This track will focus on the best project that advances one or more of the following UN SDG’s:

Promoting Prosperity for All

Winner: jARvis

This track will focus on the best project that advances one or more of the following UN SDG’s:

Working Together for Inclusion and Equality

Winner: BENVISION

This track will focus on the best project that advances one or more of the following UN SDG’s:

* We’re interpreting 17 to include all forms of partnerships to achieve the SDG’s.

Type 2: Technology

Hardware Track Participants:

Interfacing with the Human Body

Winner: ARcade Steps

Humans are squishy and they’re all slightly different sizes. It’s a really big challenge to make hardware that interfaces with human bodies, but a really rewarding one. Haptics, inputs galore! The team that does this best wins this prize.

Interfacing with the World

Winner: VRIoT

Robots, smart home iot devices, and more! How can you control or explore the world around you with custom hardware while wearing an XR headset. The team that best demonstrates this wins this prize

Impact!

Winner: Responsive Tale

The team that demonstrates the most real world impact for their device (choose a target audience that would use your device) Some examples of impact: bringing XR accessibility to more people via custom hardware, or making a cool VR device that will push the VR industry forward in some way (you decide how)

Best of Hardware Track

Winner: I’llByte: VR Haptic Jaw

This prize will be awarded to the best project in the Hardware Track, which will likely make use of VR/AR@MIT’s open source software project, The Singularity.

Technology Horizons for Human Interfaces

Winner: I’llByte: VR Haptic Jaw

In the past several years, 6 DoF headset and controller tracking has become the de-facto basis for the standard input/output configuration for head-mounted VR/AR devices. The universe of other input/output mechanisms is large, and in this hackathon our sponsors’ hardware will allow you to explore:

  • Eye tracking

  • BCI

  • Hand tracking

  • Advanced haptics.

This prize will be awarded to a team whose project is exceptionally compelling, clever, and impactful in one or more of these areas.

WebXR

Winner: SoulSync

We wouldn’t be here at MIT Reality Hack without the World Wide Web. The internet has enabled many people to publish and access information, and thereby unleashed a wave of creativity and commerce all around the world.

In contrast, XR has remained niche for reasons including price, distribution, usability, and lack of existing content and use cases (a bit of a Catch-22).

WebXR addresses usability and distribution, and it’s your job to make it happen by creating tools and content. Show us what you’ve got, Reality Hackers.

Sponsored by Wonderland

Best use of an ArcGIS Maps SDK

Winner: inTouch

The ArcGIS Maps SDK provides numerous capabilities for leveraging GIS data and information in your XR application.

This prize will be given to the project that produces the most creative and immersive geospatial solution using the ArcGIS Maps SDK for Unity or Unreal Engine.

Sponsored by Esri

Best use of Snapdragon Spaces

Winner: Stone Soup

Snapdragon Spaces platform empowers developers to unlock the full potential of wearable AR using industry-leading technology, a cross-device SDK, and an open ecosystem.

This track will reward the most innovative, compelling and impactful experience using Snapdragon Spaces.

Sponsored by Snapdragon Spaces

Reality Hack 2023 Future of Storytelling Prize: Effect House AR Short Film Festival

Winner: ARchi Effects House

For this track, we want you to create a narrative short film! Your film must feature VFX created in Effect House and published as TikTok effects.

We want your creativity to soar so the film requirements are simple: create 3 TikTok effects and use them to tell a story related to your project in a video at least 1 minute long.

Points will be given for the technical complexity of your effects, creative use of AR to tell a story, and creative integration of effects into your video. (You won't be judged on your filmmaking or acting abilities!)

Sponsored by Effect House

Web3

Winner: Avatar Room

According to Wikipedia, Web3 is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. In this track, we explore the intersection of Web3 and XR. Indeed, XR is often considered an integral part of what makes Web3 compelling. For example, trading virtual goods (e.g. using NFT’s) seems particularly interesting when the traded goods are represented in 3D and experienced immersively. What are the consequences of this observation, and what are other ways that XR and Web3 form a virtuous pairing?

Sponsored by Solana Foundation

Spatial Audio

Winner: Up in the Air

While it is easy to think about XR as a primarily visual 3D medium, the auditory component of an experience can be deeply information-rich and contribute to a strong sense of presence. Create an experience that surrounds you with sound and acoustic detail. Spatial audio is an art unto itself, and this category will reward excellence in this art.

Sponsored by Dolby.io

Mixed Reality

Winner: Panda Wheels

In prior MIT Reality Hack events, blends of the physical and virtual worlds were primarily created through transparent AR HMD’s and mobile phone / tablet-based AR.

This year a number of new devices are offering a video see-through (or “passthrough”) functionality on lower cost devices. This makes the associated user affordances accessible in a broader and deeper way than ever before at this year’s Hack.

Blend the physical and the digital into magic-for-good in this track.

Wild West

Winner: Super Chicks

Our rules are designed to create a level playing field for all teams participating in MIT Reality Hack. No paid assets, no non-open source code, no hardware devices that only you have acccess to. But if we consider a world without those constraints, you might be be able to make some pretty cool stuff. In this track you can bring whatever you want, buy whatever you want, and incorporate whatever code you want in your project. The requirement is that you make it clear to the judges what you started with, and what implementation you did during the Hack. Projects in the Wild West track are only eligible for this track and its prize.

Shared World Experience

Winner: VRlingo

Sponsored by CyberHub Syndicate

Best Use of ShapesXR

Winner: Memento Mori

Sponsored by ShapesXR

Type 3: Expressive Experience

Best in Presence

Winner: AiR

The theme for this year’s Hack is Presence. What does presence mean? The most obvious meaning in this context is the one that is often ascribed to effective uses of immersive VR and AR - the subjective feeling that the worlds and world elements projected by an XR experience are “real” in the way they were intended to be. Less obvious, perhaps, are the other aspects of presence that we are here to highlight:

  • Presence means being present in the moment with your attention, seeing and hearing the people around you in a place and time.

  • Presence means showing up and standing up for your community and the people around you.

How will your project make people Present?

Experiential Artistry

Winner: Freemixr

The name of this track may sound cryptic, but there’s a reason for it. As we considered having an Art track, we realized two things: (1) (not surprisingly) it’s hard to define art, and (2) there are also things that we would not directly define as art (including Design) that we’d like to encourage in reward in this track. Hence, Experiential Artistry was born, and includes the following:

  • Art: Whether it’s a deep artistic concept, nice-looking assets, or a novel experiential usage of XR technology, this category will reward…art!

  • Design. Design is boad term that refers to the process of creation as well as the artifacts that we create. Similarly, this prize will consider both

    • Excellent design (interaction design, visual design, sound design)

    • Tools and workflows for design, which enable creators in an expressive, no-code way)

  • AI. It’s been an exciting year for new powerful and expressive AI tools. Show us what they can do!